![]() ![]() It takes me a few tries, and some early-game ass-kickings, before I come up with a team I like: a fighter, a paladin, a mage, and a cleric/thief. Adventuring parties must be smooth-running machines, efficient in every way, and the manual breaks down the benefits and disadvantages of single and multi-class characters, racial bonuses, and more. Character builds are everything in Eye of the Beholder, and there's no space for witty conversationalists or weakling weirdos with preternatural luck. ![]() Throughout the process of building my crew, I am thankful that SSI included a proper rule book with the game, and that GOG bundled a scanned copy (and a scan of the hint book as well) in its version. Of course, "we" don't technically exist until I spend some time with the character creation menu. Characters can be imported from one game to the next and that would certainly add up to a remarkably epic dungeon crawling experience, but it would take more dedication than I bring to the table to get through it. Myth Drannor, on the other hand, was built on a more advanced version of the game engine and is thus more technically adept, but it wasn't developed by Westwood, and the change really shows: It lacks the focus, depth, and magic that made Darkmoon so good. Environments are less interactive, and there's only one save slot. The original is good, but it's essentially Baldur's Gate to the Baldur's Gate 2 that is Legend of Darkmoon. There are two other games in the Eye of the Beholder series: the first, Eye of the Beholder, and EOB3: Assault on Myth Drannor. In my memory, it's still top five stuff, maybe even top three. I played Eye of the Beholder 2: The Legend of Darkmoon when it came out, back in 1992, and it was pure magic-a great dungeon crawler, and perhaps more significantly, far and away the single best D&D experience ever created for a PC, a title it would hold until Baldur's Gate came along. ![]()
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